Article
Computer Science, Cybernetics
Minjung Kim, Saebyeol Kim, Jinwoo Kim, Tae-Jin Song, Yuyoung Kim
Summary: This study investigates the differences in explanation needs between clinicians and patients in the healthcare domain, and designs corresponding explanation interfaces for each group. The results demonstrate that there are diverse motivations and requirements for seeking explanations among different stakeholders, and the designed interfaces effectively address these needs.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Article
Engineering, Industrial
Wenxiu Yang, Tingshu Chen, Renke He, Richard Goossens, Toon Huysmans
Summary: This study collected autonomic response data (heart rate and skin conductance) from 30 landmarks in the head, neck, and face of 31 participants experiencing pressure discomfort and pain. The results showed that pressure stimulation can change heart rate and skin conductance, with skin conductance being more useful in assessing pressure discomfort and possessing a faster arousal rate. There were gender differences in subjective pressure thresholds and autonomic responses, but no linear correlation between them. This study has significant implications for resolving ergonomic issues associated with head-related products.
APPLIED ERGONOMICS
(2024)
Article
Computer Science, Cybernetics
Chiara Remondi, Antonino La Tona, Adriano Schimmenti, Gianluca Lo Coco, Angelo Compare, Agostino Brugnera
Summary: This study examined problematic internet use behaviors among internet users aged 18-24 and identified a small subgroup that may need tailored intervention to improve their psychological well-being.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Computer Science, Cybernetics
Stephen Palmisano, Robert S. Allison, Rodney G. Davies, Peter Wagner, Juno Kim
Summary: In this study, the impact of display lag on the differences between virtual and physical head pose in VR was examined, and the predictive value of DVP on cybersickness was investigated. The results showed that different types of added lag generated similar levels of cybersickness, and participants' DVP reliably predicted the severity of cybersickness.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Computer Science, Cybernetics
Hao Chen, Yuge Hai, Lyu Tu, Jiajia Fan
Summary: The study found that hindrance SRS had a negative effect on employees' intention to comply with ISPs, while challenge SRS motivated employees to comply with ISPs. Prevention focus positively moderated the relationship between hindrance SRS and compliance intention, while promotion focus positively moderated the relationship between challenge SRS and compliance intention.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Engineering, Manufacturing
Mathilde R. Desselle, Kirsty Mcleod, Isabel Byram, Luke Wainwright, Fiona Coyer, Marianne Kirrane
Summary: This study aims to identify opportunities for redesign by understanding the interactions between various factors in the proning process in the ICU. The study found various barriers and facilitators, emphasizing the need for flexibility and customization to improve proning pillows and associated systems.
HUMAN FACTORS AND ERGONOMICS IN MANUFACTURING & SERVICE INDUSTRIES
(2023)
Article
Ergonomics
Cailean Gallagher, Karen Gregory, Boyan Karabaliev
Summary: This article explores the obstacles that platform workers face when investigating their systems of control, and investigates the potential for workers to overcome these obstacles through collaborative research projects. It offers the concept of 'worker data science' to describe the techniques, skills, and methods that workers require to arrive at answers to questions that emerge through their inquiries.
NEW TECHNOLOGY WORK AND EMPLOYMENT
(2023)
Article
Computer Science, Cybernetics
Mariliza Kontogeorgou, Christof van Nimwegen, Alkim Almila Akdag Salah
Summary: This paper investigates the effects of muscle memory within Instagram and finds that it can be applied as a dark pattern in specific UX interface changes.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Computer Science, Cybernetics
Alexander P. L. Martindale, Eleanor M. Deane, Catarina I. Peral-Fuster, Omar Elkelani, Ziqiao Qi, Sara I. Ribeiro-Ali, Rhiannon S. Herold, Carina E. I. Westling, Harry J. Witchel
Summary: Lengthening the inter-trial interval (ITI) or decreasing the press percentage (PP) slows down both reaction time and thought probe response time, resulting in a lingering mental delay state. The study found that mind wandering may delay the response time of thought probes. Participants adopt a mental speed-accuracy trade-off strategy to complete different tasks, speeding up thinking by reducing caution and uncertainty.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Computer Science, Cybernetics
Tengku Siti Meriam Tengku Wook, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari, Hazura Mohamed, Nor Hidayah Hussain, Rasheedah Zakariya
Summary: The rising development in information and communication technology has led to the emergence of new interface designs to meet user interaction needs. This study evaluates the effectiveness of the ETSApp learning application through user performance and experience. The observation results show positive interaction between users and the application, and the user surveys also indicate a positive response.
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY
(2023)
Article
Engineering, Industrial
James G. Phillips, Yang-Wai Chow, Rowan P. Ogeil
Summary: The study found that insomnia is associated with daytime sleepiness, hypervigilance, and mobile phone use before bed. Greater sleepiness leads to longer completion time for tasks and has a negative impact on performance. Therefore, objective measures of sleepiness are needed, along with the design of automated interventions and systems that promote better quality sleep.
Article
Engineering, Industrial
Sage Kelly, Sherrie-Anne Kaye, Katherine M. White, Oscar Oviedo-Trespalacios
Summary: Participatory data stewardship empowers individuals to shape and govern their data, and this study finds that trust, social duty, and understanding of the purpose are important factors influencing individuals' willingness to participate in data stewardship.
Article
Ergonomics
Gideon George Sway, Silvia Francis Materu
Summary: This study aims to assess workplace safety issues in the informal economy of Tanzania and provides some solutions. The results show that lack of awareness and regulation is the main reason for workers facing hazardous conditions. Workers use self-intuitions and observations to improve safety measures.
INTERNATIONAL JOURNAL OF OCCUPATIONAL SAFETY AND ERGONOMICS
(2023)
Article
Computer Science, Cybernetics
Xue Yang, Youjiang Gao
Summary: This study investigates the impact of co-creation with service robots on employee wellbeing based on self-determination theory. The results suggest that co-creation with service robots enhances employees' sense of autonomy and influences their wellbeing through the mediation of autonomy needs related to competence and relatedness.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Computer Science, Cybernetics
Pabitra Dangol
Summary: This paper evaluates the accessibility of 25 federal e-government websites in Nepal and finds that the majority of the websites fall short in meeting the WCAG 2.1 standards, contrast and ARIA errors, and HTML and CSS validation. However, the websites fare relatively well in terms of compliance with the website directive of 2021. The Nepal government is recommended to establish a web accessibility team and update existing website policies to ensure better accessibility.
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY
(2023)
Article
Engineering, Industrial
Richard M. Kesler, Anthoney Shawn Deaton, Robert Bryan Ormond, Samantha Silverstein, Kathryn L. Donlin, Gavin P. Horn
Summary: This study quantified the impact of hood design on firefighters' range of motion, noise production, and hearing. Particulate-blocking hoods reduced rotational range of motion, while thicker hoods decreased hearing ability. Design, rather than the number of layers, affected noise production during head movement.
Article
Computer Science, Cybernetics
Mihail Terenti, Radu-Daniel Vatavu
Summary: We introduce VIREO, a web-based software tool for graphical authoring of vibrotactile feedback for mobile and wearable applications. VIREO enables flexible specification of vibrotactile patterns with model-based and free-draw input, and is compatible with devices that run JavaScript. We demonstrate the capabilities of VIREO with applications developed for various mobile and wearable devices and present the results of a usability evaluation study. Additionally, we discuss the current state of software tools and platforms for authoring vibrotactile feedback in the scientific community.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Computer Science, Cybernetics
Zhanming Chen, Huawei Tu, Huiyue Wu
Summary: With the rapid development of natural human-computer interaction technologies, gesture-based interfaces have become popular. However, there is a lack of research on foot-gesture-based interfaces. This study explores foot-gesture-based interaction to achieve eyes-free interaction in smart shower rooms and provides design guidelines based on user preferences and behaviors.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Computer Science, Cybernetics
Katie J. Parnell, Joel E. Fischer, Jediah R. Clark, Adrian Bodenmann, Maria Jose Galvez Trigo, Mario P. Brito, Mohammad Divband Soorati, Katherine L. Plant, Sarvapali D. Ramchurn
Summary: This study aims to understand the trust requirements of UAV operators when piloting UAVs by interviewing six operators with different levels of experience. The importance of past experience to trust and the expectations held by operators were identified, and recommendations were made for training and improving equipment, procedures and standards to develop trustworthy systems. The methodology developed shows promise for capturing trust in human-automation interactions.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Computer Science, Cybernetics
Beatriz Brito do Rego, Caique Yan Conceicao de Amorim, Suyane Miranda Sodre, Filipe Adeodato Garrido, Ecivaldo de Souza Matos
Summary: This article presents a systematic literature mapping process to identify interaction design practices that promote otherness and equity. The study emphasizes the importance of user-friendly interactions and the inclusion of diverse user profiles in the design process. The results highlight the key role of designers and performers in ensuring equity and otherness in interaction design practices.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)