Article
Computer Science, Cybernetics
Jie Cai, Yaping Zhao, Jinhai Sun
Summary: The study identified the main motivations of fitness app users and key factors affecting continuous behavior, providing theoretical and practical guidance for app designers and marketers.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2022)
Article
Computer Science, Cybernetics
Xiaoping Zhang, Xusen Cheng, Xiaowen Huang
Summary: The rapid popularity of live streaming has led to the emergence of a new business model known as live streaming commerce. However, limited knowledge exists on impulse buying in this context. Drawing on social presence theory and cognitive-affective framework, this study proposes a theoretical framework to examine how live streaming influences consumers' urge to buy impulsively. Findings from an online survey with 267 valid responses indicate that the social presence of the live streamer, other viewers, and the product positively influence affective intensity. Additionally, the social presence of other viewers and the product negatively influence perceived risk. The study also finds that the urge to buy impulsively in live streaming commerce is driven by affective state rather than cognitive state. These findings provide insights into the psychological mechanism of consumers' impulse buying in live streaming commerce and offer suggestions to online retailers to enhance product sales.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Review
Ergonomics
Sohrab Amiri
Summary: This study found a clear association between unemployment and depressive symptoms and major depressive disorder, with higher prevalence among the unemployed, indicating negative impacts on their mental health.
INTERNATIONAL JOURNAL OF OCCUPATIONAL SAFETY AND ERGONOMICS
(2022)
Review
Engineering, Industrial
Sander De Bock, Jo Ghillebert, Renee Govaerts, Bruno Tassignon, Carlos Rodriguez-Guerrero, Simona Crea, Jan Veneman, Joost Geeroms, Romain Meeusen, Kevin De Pauw
Summary: The study identified 139 research studies investigating the effects of occupational exoskeletons on users, finding that device validation was mainly conducted through controlled tasks and collecting muscle activity and biomechanical data. As the concept of exoskeletons evolves, assessment tasks become more applied and experimental designs more representative, but also involve a trade-off between experimental control and user experience data.
APPLIED ERGONOMICS
(2022)
Article
Computer Science, Cybernetics
Tripti Ghosh Sharma, Juho Hamari, Ankit Kesharwani, Preeti Tak
Summary: This study investigates the impact of online gaming motivations on identity development, and emphasizes the importance of consumption value on gamers' continuance intentions. The findings suggest that self-expressiveness and self-efficacy have positive influences on continued intentions to play games, while perceived enjoyment and perceived usefulness also play significant roles. Additionally, the study highlights the influence of perceived risk on the impact of these factors.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2022)
Article
Engineering, Industrial
Sonia Camacho, Andres Barrios
Summary: This paper analyzes the evolution of teleworkers' technostress over time, as well as its effects on their work-related well-being. The study reveals that work-home conflict and work overload are two major stressors that lead to strain and decrease satisfaction with telework and perceived job performance. Additionally, teleworkers also experience enduring technostress, with stressors generating strain at different time points and previous strain influencing future stressors.
COGNITION TECHNOLOGY & WORK
(2022)
Article
Computer Science, Cybernetics
Joseph Macey, Ville Tyrvainen, Henri Pirkkalainen, Juho Hamari
Summary: Contemporary digital technologies have made it easier for users to engage in game-related practices, including producing and consuming content for free. Previous research has mainly focused on in-game factors in consumer interactions, but the intentions to play the game and make in-game purchases are also influenced by external factors like game streams and game-centered communities. The growth of competitive gaming, known as esports, offers a new avenue for consumer engagement. This research investigates the potential of esports in understanding players' intentions to play and spend money on games, with the relationship between esports spectating motivations and game consumption being particularly strong.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2022)
Article
Behavioral Sciences
Hyungil Kim, Joseph L. Gabbard
Summary: This study proposes a method for quantifying the visual and cognitive distraction potential of augmented reality head-up displays (AR HUDs). The method evaluates driver gaze behavior, situation awareness, confidence, and workload. The results show that AR interfaces can improve driver awareness of pedestrians but should be designed to minimize distractions to other critical road elements.
Article
Ergonomics
Koppiahraj Karuppiah, Bathrinath Sankaranarayanan, Syed Mithun Ali
Summary: The occurrence of occupational accidents and injuries is more common in developing countries, especially in India, than in developed countries. This study identifies, analyzes and evaluates the faulty behavior risks (FBRs) that trigger these accidents and injuries and proposes an integrated approach for assessing these risks. The findings highlight the absence of continuous monitoring, defective equipment and maintenance, cognitive bias, proper signage, and adverse ambient working conditions as the most critical risk factors. The study provides implications for industrial management to mitigate occupational accidents and injuries.
INTERNATIONAL JOURNAL OF OCCUPATIONAL SAFETY AND ERGONOMICS
(2022)
Article
Computer Science, Theory & Methods
Tapan Senapati, Guiyun Chen, Radko Mesiar, Ronald R. Yager, Abhijit Saha
Summary: This article introduces hesitant fuzzy sets and Aczel-Alsina operations, and proposes new operators for aggregating HF information. The effectiveness and practicality of these methods are verified through a cyclone disaster assessment model.
INTERNATIONAL JOURNAL OF GENERAL SYSTEMS
(2022)
Review
Engineering, Manufacturing
Paul M. Salmon, Gemma J. M. Read, Guy H. Walker, Nicholas J. Stevens, Adam Hulme, Scott McLean, Neville A. Stanton
Summary: The changing nature of work and society has increased the demand for systems Human Factors and Ergonomics (HFE) due to complex global challenges. However, there are longstanding issues preventing systems HFE from realizing its full impact, including a research-practice gap, lack of reliability and validity evidence, and shortage of behavior prediction methods. The perspectives of multiple co-authors in this article reveal a consensus on the existence and challenges of these issues, emphasizing the need for various solutions. The findings are synthesized to form an agenda for the discipline.
HUMAN FACTORS AND ERGONOMICS IN MANUFACTURING & SERVICE INDUSTRIES
(2022)
Article
Ergonomics
Xiaoxue Yang, Yajie Zou, Lei Chen
Summary: This study provides novel insights into the deployment of Connected and Autonomous Vehicles (CAVs) through the analysis of platoon strategy. The research finds that with increasing market penetration rate (MPR) of CAVs, road capacity increases and traffic oscillation reduces. However, the collision risk and severity of traffic conflicts also increase.
ACCIDENT ANALYSIS AND PREVENTION
(2022)
Article
Behavioral Sciences
Benjamin Wolfe, Ben D. Sawyer, Ruth Rosenholtz
Summary: This study aims to describe the theory of information acquisition, explaining how drivers acquire and represent the information they need. Understanding the mechanisms of information acquisition is crucial for predicting drivers' representation of the world and can be applied to various visual tasks.
Article
Computer Science, Cybernetics
Yang Cai, Wendian Shi
Summary: The purpose of this study is to investigate the influence mechanism of community climate on knowledge-sharing intention in virtual communities. The results show that knowledge-sharing self-efficacy and outcome expectation mediate the relationship between community climate and knowledge-sharing intention. This study provides practical insights on facilitating knowledge sharing in online Q&A communities by understanding the mechanism of community climate.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2022)
Article
Behavioral Sciences
Sonja K. Oetting, Lisa Masjutin, Jochen J. Steil, Guenter W. Maier
Summary: This meta-analysis reviews the design features of interface, controller, and appearance in robots and summarizes their effects on successful human-robot interaction. The features of the interface and controller have an impact on task performance and satisfaction, while appearance does not. Adaptability affects cooperation and acceptance, while autonomy affects mental workload.
Article
Computer Science, Cybernetics
Sumedha Chauhan, Sandeep Goyal, Amit Kumar Bhardwaj, Bruno S. Sergi
Summary: This study investigates and compares the continuance intention of business school students and faculty in India and Italy after transitioning to digital classrooms due to COVID-19, finding that perceived usefulness, satisfaction, and task-technology fit significantly impact continuance intentions. Italian students are more driven by task-technology fit, while Indian students focus on technology experience; Italian faculty prioritize fit between digital classroom technology and tasks, while Indian faculty rely more on perceived usefulness of technology. The relationship between task-technology fit and continuance intention is weaker for faculty compared to students in both countries.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2022)
Article
Computer Science, Cybernetics
Kian Yeik Koay, Manjit Singh Sandhu, Fandy Tjiptono, Motoki Watabe
Summary: The current study systematically examines knowledge hiding behavior in knowledge-based companies in Malaysia by integrating social exchange theory and the theory of interpersonal behavior. The results show that the effects of various predictors on knowledge hiding differ across dimensions, and market culture plays an important moderating role in employees' decisions about hiding knowledge.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2022)
Review
Engineering, Industrial
Shirley A. Elprama, Bram Vanderborght, An Jacobs
Summary: Studying the acceptance of exoskeletons in industry and identifying the factors influencing their use is crucial for improving the quality of exoskeletons and accelerating their adoption. The framework proposed in this paper can be utilized in the design, development, and evaluation phases, as well as for studying ongoing introduction at work and policy decisions related to implementing exoskeletons.
APPLIED ERGONOMICS
(2022)
Review
Ergonomics
Kenny Santos, Joao P. Dias, Conceicao Amado
Summary: This paper presents a literature review on the methods used for road crash injury severity modeling. The results show that Random Forest performs the best, followed by Support Vector Machine, Decision Tree, and K-Nearest Neighbor. However, there is still room for exploring other techniques in this area.
JOURNAL OF SAFETY RESEARCH
(2022)
Article
Ergonomics
Yuan Cao, Yuntong An, Shuai Su, Guo Xie, Yongkui Sun
Summary: This paper summarizes the main causes of accidents and the experience of accident prevention in China and Japan through the collection and comparison of transport data and typical casualty cases. It further puts forward suggestions for preventing accidents and large-scale casualty.
ACCIDENT ANALYSIS AND PREVENTION
(2022)