期刊
JOURNAL OF VISUAL LANGUAGES AND COMPUTING
卷 28, 期 -, 页码 39-55出版社
ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1016/j.jvlc.2014.12.001
关键词
Hand model; Hand pose recognition; Homogeneous texture descriptors (HTD); Human-computer interaction (HCI)
One challenging research problem of hand pose recognition is the accurate detection of finger abduction and flexion with a single camera. The detection of flexion movements from a 2D image is difficult, because it involves estimation of finger movements along the optical axis of the camera (z direction). In this paper, a novel approach to hand pose recognition is proposed. We use the concept of object-based video abstraction for segmenting the frames into video object planes (VOPs), as used in MPEG-4, with each VOP corresponding to one semantically meaningful hand position. Subsequently, a particular hand pose is recognized by analyzing the key geometrical features and the textures of the hand. The abduction and adduction movements of the fingers are analyzed by considering a skeletal model. Probabilistic distributions of the geometric features are considered for modeling intra-class abduction and adduction variations. Additionally, gestures differing in flexion positions of the fingers are classified by texture analysis using homogeneous texture descriptors (HTD). Finally, hand poses are classified based on proximity measurement by considering the intra-class abduction and adduction and/or inter-class flexion variations. Experimental results show the efficacy of our proposed hand pose recognition system. The system achieved a 99% recognition rate for one-hand poses and a 97% recognition rate for two-hand poses. (C) 2014 Elsevier Ltd. All rights reserved.
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