4.7 Article

Putting humans in the loop: Social computing for Water Resources Management

期刊

ENVIRONMENTAL MODELLING & SOFTWARE
卷 37, 期 -, 页码 68-77

出版社

ELSEVIER SCI LTD
DOI: 10.1016/j.envsoft.2012.03.002

关键词

Human Computation; Games with a purpose; Crowdsourcing; Water resources planning and management; Social computation

资金

  1. BPM4People project
  2. Capacities - Research for SMEs Program of the Research Executive Agency of the European Community
  3. TaToo project
  4. European Community Seventh Framework Programme [247983]

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The advent of online services, social networks, crowdsourcing, and serious Web games has promoted the emergence of a novel computation paradigm, where complex tasks are solved by exploiting the capacity of human beings and computer platforms in an integrated way. Water Resources Management systems can take advantage of human and social computation in several ways: collecting and validating data, complementing the analytic knowledge embodied in models with tacit knowledge from individuals and communities, using human sensors to monitor the variation of conditions at a fine grain and in real time, activating human networks to perform search tasks or actuate management actions. This exploratory paper overviews different forms of human and social computation and analyzes how they can be exploited to enhance the effectiveness of ICT-based Water Resources Management. (C) 2012 Elsevier Ltd. All rights reserved.

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