4.8 Article

Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games

期刊

CURRENT BIOLOGY
卷 20, 期 17, 页码 1573-1579

出版社

CELL PRESS
DOI: 10.1016/j.cub.2010.07.040

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资金

  1. National Institutes of Health [EY016880]
  2. Office of Naval Research [N00014-07-1-0937.3]
  3. NIDA [DA022780]
  4. James S. McDonnell Foundation
  5. National Eye Institute [P30 EY001319]

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Action video game play benefits performance in an array of sensory, perceptual, and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable because the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related, tasks ([10], but see also [11-13]). Here we ask whether improved probabilistic inference may explain such broad transfer. By using a visual perceptual decision making task [14,15], the present study shows for the first time that action video game experience does indeed improve probabilistic inference. A neural model of this task [16] establishes how changing a single parameter, namely the strength of the connections between the neural layer providing the momentary evidence and the layer integrating the evidence over time, captures improvements in action-gamers behavior. These results were established in a visual, but also in a novel auditory, task, indicating generalization across modalities. Thus, improved probabilistic inference provides a general mechanism for why action video game playing enhances performance in a wide variety of tasks. In addition, this mechanism may serve as a signature of training regimens that are likely to produce transfer of learning.

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