4.7 Article

Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness

期刊

COMPUTERS & EDUCATION
卷 67, 期 -, 页码 156-167

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2013.02.019

关键词

Media in education; Evaluation of CAL systems; Interactive learning environments; Adult learning

向作者/读者索取更多资源

Although many studies have investigated the effects of digital game-based learning (DGBL) on learning and motivation, its benefits have never been systematically demonstrated. In our first experiment, we sought to identify the conditions under which DGBL is most effective, by analyzing the effects of two different types of instructions (learning instruction vs. entertainment instruction). Results showed that the learning instruction elicited deeper learning than the entertainment one, without impacting negatively on motivation. In our second experiment, we showed that if learners are given regular feedback about their performance, the entertainment instruction results in deep learning. These two experiments demonstrate that a serious game environment can promote learning and motivation, providing it includes features that prompt learners to actively process the educational content. (C) 2013 Elsevier Ltd. All rights reserved.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据