4.5 Article

Scalable Realistic Rendering with Many-Light Methods

期刊

COMPUTER GRAPHICS FORUM
卷 33, 期 1, 页码 88-104

出版社

WILEY
DOI: 10.1111/cgf.12256

关键词

global illumination; rendering; ray tracing; rendering

资金

  1. Intel Visual Computing Institute in Saarbrucken
  2. DFG [DA 1200/1-1]
  3. Czech Science Foundation [P202-13-26189S]

向作者/读者索取更多资源

Recent years have seen increasing attention and significant progress in many-light rendering, a class of methods for efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce plausible images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we give an easy-to-follow, introductory tutorial of the many-light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; discuss limitations regarding materials and light transport phenomena and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions and applications of many-light rendering.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.5
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据