4.5 Article

The POP Buffer: Rapid Progressive Clustering by Geometry Quantization

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COMPUTER GRAPHICS FORUM
卷 32, 期 7, 页码 197-206

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WILEY
DOI: 10.1111/cgf.12227

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Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.

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