4.3 Article

Game on: Engaging customers and employees through gamification

期刊

BUSINESS HORIZONS
卷 59, 期 1, 页码 29-36

出版社

ELSEVIER SCIENCE BV
DOI: 10.1016/j.bushor.2015.08.002

关键词

Gamification; Employee engagement; Customer engagement; Mechanics; Dynamics; Emotions; Behavior change

类别

向作者/读者索取更多资源

Managers are frequently tasked with increasing the engagement levels of key stakeholders, such as customers and employees. Gamification-defined as the application of game design principles to change behavior in non-gaming contexts-is a tool that, if crafted and implemented properly, can increase engagement. In this article we discuss how gamification can aid customer and employee engagement, and delineate between four different types of customers and employees who act as 'players' in gamified experiences. We include illustrative examples of gamification and conclude by presenting five lessons for managers who wish to utilize gamification. (C) 2015 Kelley School of Business, Indiana University. Published by Elsevier Inc. All rights reserved.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.3
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据