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Wind-aided dispersal of simulated bark beetles flying through forests

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ECOLOGICAL MODELLING
卷 125, 期 2-3, 页码 231-243

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DOI: 10.1016/S0304-3800(99)00187-8

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dispersal; migration; host selection; populations; correlated random walk

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Larger bark beetles such as Ips typographus (Coleoptera: Scolytidae) fly at about 2 m s(-1) for up to several hours. Computer simulations in two dimensions showed that bark beetles are capable of dispersing from a brood tree over wide areas while drifting with the wind. For example, if beetles take an angle of maximum turn (AMT) at random up to 10 degrees either left or right each second, about 90% of the beetles become distributed over a 31.9 km(2) area after 1 h of flight. Larger maximum turning angles by beetles decrease the area of dispersal in proportion to the reciprocal of the square of the AMT. An increase in the dispersal time causes a linear increase in dispersal area, and downwind drift distance, while increases in wind speed have no affect on the ultimate dispersal area but do increase the drift distance. Dispersal of bark beetles in a 10 x 10 km forest of 5 million trees of 0.15 m trunk radius, corresponding to the natural density and trunk size of a 70-year-old Norway spruce forest (Picea abies), was simulated by spacing trees at appropriate density in a 50 m radial area centred on a beetle. A new area with trees was constructed similarly whenever the beetle left the former area. These simulations showed trees reduced the size of the dispersal area by 11% and downwind drift by 18% after 1 h of flight due to the effect of turning some beetles back toward the release point, similar to the effects of increasing the AMT. The average dispersal distance and downwind distance decreased as linear functions of trunk density. Given step size, number of steps, and AMT, the correlated random walk equation of Kareiva and Shigesada [1983, Oecologia 56, 234-238] predicts mean squared dispersal distance. This can be transformed to the more meaningful average dispersal distance by taking the square root and multiplying by a proportion obtained from a three dimensional surface equation fitted from simulation results. (C) 2000 Elsevier Science B.V. All rights reserved.

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