期刊
BEHAVIOUR & INFORMATION TECHNOLOGY
卷 32, 期 2, 页码 203-214出版社
TAYLOR & FRANCIS LTD
DOI: 10.1080/0144929X.2011.606334
关键词
immersion; presence; 3D; virtual environment; learning system
资金
- National Research Foundation of Korea
- Korean Government [NRF-2010-B00171]
- Ministry of Knowledge Economy, Korea under ITRC [NIPA-2011-(C1090-1121-0008)]
- WCU (World Class University) programme through the National Research Foundation of Korea
- Ministry of Education, Science and Technology [R31-2008-000-10062-0]
This study examines the users' experiences with three-dimensional (3D) virtual environments to investigate the areas of development as a learning application. For the investigation, the modified technology acceptance model (TAM) is used with constructs from expectation-confirmation theory (ECT). Users' responses to questions about cognitive perceptions and continuous use were collected and analysed with factors that were modified from TAM and ECT. Whilst the findings confirm the significant roles by users' cognitive perceptions, the findings also shed light on the possibility of 3D application serving as an enabler of learning tools. In the extended model, the moderating effects of confirmation/satisfaction and demographics of the relationships amongst the variables were found to be significant.
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