4.6 Article

Computing hierarchical curve-skeletons of 3D objects

期刊

VISUAL COMPUTER
卷 21, 期 11, 页码 945-955

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SPRINGER
DOI: 10.1007/s00371-005-0308-0

关键词

3D curve-skeleton; repulsive force field

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A curve-skeleton of a 3D object is a stick-like figure or centerline representation of that object. It is used for diverse applications, including virtual colonoscopy and animation. In this paper, we introduce the concept of hierarchical curve-skeletons and describe a general and robust methodology that computes a family of increasingly detailed curve-skeletons. The algorithm is based upon computing a repulsive force field over a discretization of the 3D object and using topological characteristics of the resulting vector field, such as critical points and critical curves, to extract the curve-skeleton. We demonstrate this method on many different types of 3D objects (volumetric, polygonal and scattered point sets) and discuss various extensions of this approach.

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