期刊
ACM TRANSACTIONS ON GRAPHICS
卷 25, 期 3, 页码 820-825出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/1141911.1141961
关键词
natural phenomena; physically based animation; computational fluid dynamics
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
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