4.7 Article

Appearance-space texture synthesis

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 25, 期 3, 页码 541-548

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/1141911.1141921

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exemplar-based synthesis; surface textures; feature-based synthesis; anisometric synthesis; dimensionality reduction; RTT synthesis

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The traditional approach in texture synthesis is to compare color neighborhoods with those of an exemplar. We show that quality is greatly improved if pointwise colors are replaced by appearance vectors that incorporate nonlocal information such as feature and radiance-transfer data. We perform dimensionality reduction on these vectors prior to synthesis, to create a new appearance-space exemplar. Unlike a texton space, our appearance space is low-dimensional and Euclidean. Synthesis in this information-rich space lets us reduce runtime neighborhood vectors from 5 x 5 grids to just 4 locations. Building on this unifying framework, we introduce novel techniques for coherent anisometric synthesis, surface texture synthesis directly in an ordinary atlas, and texture advection. Remarkably, we achieve all these functionalities in real-time, or 3 to 4 orders of magnitude faster than prior work.

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