3.8 Article

A study of time management: The correlation between video game usage and academic performance markers

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CYBERPSYCHOLOGY & BEHAVIOR
卷 10, 期 4, 页码 552-559

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MARY ANN LIEBERT INC
DOI: 10.1089/cpb.2007.9991

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This study analyzes the correlation between video game usage and academic performance. Scholastic Aptitude Test ( SAT) and grade-point average ( GPA) scores were used to gauge academic performance. The amount of time a student spends playing video games has a negative correlation with students' GPA and SAT scores. As video game usage increases, GPA and SAT scores decrease. A chi-squared analysis found a p value for video game usage and GPA was greater than a 95% confidence level ( 0.005 < p < 0.01). This finding suggests that dependence exists. SAT score and video game usage also returned a p value that was significant ( 0.01 < p < 0.05). Chi-squared results were not significant when comparing time spent studying and an individual's SAT score. This research suggests that video games may have a detrimental effect on an individual's GPA and possibly on SAT scores. Although these results show statistical dependence, proving cause and effect remains difficult, since SAT scores represent a single test on a given day. The effects of video games maybe be cumulative; however, drawing a conclusion is difficult because SAT scores represent a measure of general knowledge. GPA versus video games is more reliable because both involve a continuous measurement of engaged activity and performance. The connection remains difficult because of the complex nature of student life and academic performance. Also, video game usage may simply be a function of specific personality types and characteristics.

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