3.8 Article

Problematic usage among highly-engaged players of massively multiplayer online role playing games

期刊

CYBERPSYCHOLOGY & BEHAVIOR
卷 11, 期 4, 页码 480-483

出版社

MARY ANN LIEBERT, INC
DOI: 10.1089/cpb.2007.0140

关键词

-

向作者/读者索取更多资源

One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and extraversion.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

3.8
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据