4.3 Article

Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?

期刊

JOURNAL OF EXPERIMENTAL SOCIAL PSYCHOLOGY
卷 45, 期 4, 页码 731-739

出版社

ACADEMIC PRESS INC ELSEVIER SCIENCE
DOI: 10.1016/j.jesp.2009.04.019

关键词

Video game violence; Aggression; Aggressive affect; Aggressive cognition; Media violence; General aggression model

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Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence in sports (Experiment 2), or aggressive behavior (Experiment 3). Playing an excessively violent sports video game increased aggressive affect. aggressive cognition, aggressive behavior, and attitudes towards violence in sports. Because all games were competitive, these findings indicate that violent content uniquely leads to increases in several aggression-related variables, as predicted by the General Aggression Model and related social-cognitive models. (c) 2009 Elsevier Inc. All rights reserved.

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