3.8 Article

Teaching Lean Manufacturing With Simulations and Games: A Survey and Future Directions

期刊

SIMULATION & GAMING
卷 41, 期 4, 页码 465-486

出版社

SAGE PUBLICATIONS INC
DOI: 10.1177/1046878109334331

关键词

assessment; authentic problems; facilitator; games; problem-based learning; problem soft skills; realism; review; simulations; skills; soft lean manufacturing; solving skills; Toyota Production System

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Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production. Thus, simulations that organize participants in teams for realistic manufacturing production problem solving are widespread as a way to use problem-based learning to teach lean manufacturing. But a critical assessment of existing simulations for lean manufacturing instruction has been lacking. Accordingly, a literature survey is conducted and existing simulations are classified according to their emphasis on lean tools or the overall lean system; the degree of their focus on soft skills, if any; and their area of application, whether academic or industry. Four gaps are found in existing simulation designs: lack of stress on soft skills, a mistaken focus on linear lean, misunderstanding of the key role of the facilitator, and lack of realism. Future directions for study and improvement in lean simulation design are suggested.

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