4.7 Article

Boxelization: Folding 3D Objects into Boxes

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 33, 期 4, 页码 -

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ASSOC COMPUTING MACHINERY
DOI: 10.1145/2601097.2601173

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puzzle; folding; fabrication; interactive physics

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We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.

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