期刊
ACM TRANSACTIONS ON GRAPHICS
卷 28, 期 3, 页码 -出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/1531326.1531384
关键词
Shape Modeling; Links and Knots; Weaving
资金
- Direct For Computer & Info Scie & Enginr
- Division of Computing and Communication Foundations [0830455, 0917288] Funding Source: National Science Foundation
In this paper, we show how to create plain-weaving over an arbitrary surface. To create a plain-weaving on a surface, we need to create cycles that cross other cycles (or themselves) by alternatingly going over and under. We use the fact that it is possible to create such cycles, starting from any given manifold-mesh surface by simply twisting every edge of the manifold mesh. We have developed a new method that converts plain-weaving cycles to 3D thread structures. Using this method, it is possible to cover a surface without large gaps between threads by controlling the sizes of the gaps. We have developed a system that converts any manifold mesh to a plain-woven object, by interactively controlling the shapes of the threads with a set of parameters. We have demonstrated that by using this system, we can create a wide variety of plain-weaving patterns, some of which may not have been seen before.
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