4.7 Article

EEG Emotion Recognition Using Dynamical Graph Convolutional Neural Networks

期刊

IEEE TRANSACTIONS ON AFFECTIVE COMPUTING
卷 11, 期 3, 页码 532-541

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TAFFC.2018.2817622

关键词

Electroencephalography; Emotion recognition; Brain modeling; Feature extraction; Convolutional neural networks; Convolution; Biological neural networks; EEG emotion recognition; adjacency matrix; graph convolutional neural networks (GCNN); dynamical convolutional neural networks (DGCNN)

资金

  1. National Basic Research Program of China [2015CB351704]
  2. National Natural Science Foundation of China [61572009, 61703360, 61772276]
  3. Key Research and Development Program of Jiangsu Province, China [BE2016616]

向作者/读者索取更多资源

In this paper, a multichannel EEG emotion recognition method based on a novel dynamical graph convolutional neural networks (DGCNN) is proposed. The basic idea of the proposed EEG emotion recognition method is to use a graph to model the multichannel EEG features and then perform EEG emotion classification based on this model. Different from the traditional graph convolutional neural networks (GCNN) methods, the proposed DGCNN method can dynamically learn the intrinsic relationship between different electroencephalogram (EEG) channels, represented by an adjacency matrix, via training a neural network so as to benefit for more discriminative EEG feature extraction. Then, the learned adjacency matrix is used to learn more discriminative features for improving the EEG emotion recognition. We conduct extensive experiments on the SJTU emotion EEG dataset (SEED) and DREAMER dataset. The experimental results demonstrate that the proposed method achieves better recognition performance than the state-of-the-art methods, in which the average recognition accuracy of 90.4 percent is achieved for subject dependent experiment while 79.95 percent for subject independent cross-validation one on the SEED database, and the average accuracies of 86.23, 84.54 and 85.02 percent are respectively obtained for valence, arousal and dominance classifications on the DREAMER database.

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