期刊
VIRTUAL REALITY
卷 23, 期 1, 页码 1-15出版社
SPRINGER LONDON LTD
DOI: 10.1007/s10055-018-0346-3
关键词
Immersion; Experimental methods; HMD; 3D navigation; Visualization; Psychology; Training; Education; User study; Perception; Presence
类别
资金
- NSF [14-29404, 15-64212]
- State of Maryland's MPower initiative
- NVIDIA CUDA Center of Excellence
- Direct For Computer & Info Scie & Enginr
- Division Of Computer and Network Systems [1429404] Funding Source: National Science Foundation
Virtual reality displays, such as head-mounted displays (HMD), afford us a superior spatial awareness by leveraging our vestibular and proprioceptive senses, as compared to traditional desktop displays. Since classical times, people have used memory palaces as a spatial mnemonic to help remember information by organizing it spatially and associating it with salient features in that environment. In this paper, we explore whether using virtual memory palaces in a head-mounted display with head-tracking (HMD condition) would allow a user to better recall information than when using a traditional desktop display with a mouse-based interaction (desktop condition). We found that virtual memory palaces in HMD condition provide a superior memory recall ability compared to the desktop condition. We believe this is a first step in using virtual environments for creating more memorable experiences that enhance productivity through better recall of large amounts of information organized using the idea of virtual memory palaces.
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