期刊
NEW MEDIA & SOCIETY
卷 14, 期 8, 页码 1339-1357出版社
SAGE PUBLICATIONS LTD
DOI: 10.1177/1461444812450426
关键词
boredom; control; interactivity; mood management; stress; task demand; video games
It is argued that computer game play has great potential to intervene in noxious mood states because it is a more demanding task than consuming other forms of media. From mood management theory, this increased intervention potential should make computer games particularly adept mood repair agents. To test this assertion, a study was conducted that varied levels of task demand (our operationalization of intervention potential) in a computer game to examine mood repair for bored and stressed individuals. Results show that increasing the amount of control an individual has over a mediated environment significantly increases that medium's intervention potential. This increase in intervention potential results in an enhanced ability to relieve boredom and stress, but too much task demand is detrimental to mood repair.
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