3.8 Article

GREENIFY: A Real-World Action Game for Climate Change Education

期刊

SIMULATION & GAMING
卷 44, 期 2-3, 页码 349-365

出版社

SAGE PUBLICATIONS INC
DOI: 10.1177/1046878112470539

关键词

accessibility; actionable knowledge; action-based learning; civic action; climate change; crowdsourcing; design rationale; empathy-based action; empowerment; engaging experience; gamification; informed action; peer-generated user content; pilot study; positive peer pressure; relevance; real-world action game; social networking

资金

  1. National Science Foundation [1239783]
  2. Direct For Education and Human Resources
  3. Division Of Undergraduate Education [1239783] Funding Source: National Science Foundation
  4. Directorate For Geosciences
  5. Office of Polar Programs (OPP) [1043271] Funding Source: National Science Foundation

向作者/读者索取更多资源

The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience's values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study suggests that the game fostered the creation of peer-generated user content, motivated informed action, created positive pressure, and was perceived as a fun and engaging experience.

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