期刊
HUMAN-COMPUTER INTERACTION
卷 30, 期 3-4, 页码 294-335出版社
TAYLOR & FRANCIS INC
DOI: 10.1080/07370024.2014.993471
关键词
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资金
- EPSRC [EP/M023265/1] Funding Source: UKRI
- Engineering and Physical Sciences Research Council [EP/M023265/1] Funding Source: researchfish
The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as gameful design, often implemented through gamification, the use of game design elements in nongame contexts. Yet there is little research-based guidance on designing gameful systems. This article therefore reviews existing methods and identifies challenges and requirements for gameful design. It introduces a gameful design method that uses skill atoms and design lenses to identify challenges inherent in a user's goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences. Two case studies illustrate the method. The article closes by outlining how gameful design might inform experience-driven design more generally.
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