4.6 Review

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design

期刊

HUMAN-COMPUTER INTERACTION
卷 30, 期 3-4, 页码 294-335

出版社

TAYLOR & FRANCIS INC
DOI: 10.1080/07370024.2014.993471

关键词

-

资金

  1. EPSRC [EP/M023265/1] Funding Source: UKRI
  2. Engineering and Physical Sciences Research Council [EP/M023265/1] Funding Source: researchfish

向作者/读者索取更多资源

The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as gameful design, often implemented through gamification, the use of game design elements in nongame contexts. Yet there is little research-based guidance on designing gameful systems. This article therefore reviews existing methods and identifies challenges and requirements for gameful design. It introduces a gameful design method that uses skill atoms and design lenses to identify challenges inherent in a user's goal pursuit and restructure them to afford gameplay-characteristic motivating, enjoyable experiences. Two case studies illustrate the method. The article closes by outlining how gameful design might inform experience-driven design more generally.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据