期刊
JOURNAL OF INTERACTIVE MARKETING
卷 27, 期 3, 页码 141-157出版社
ELSEVIER SCIENCE INC
DOI: 10.1016/j.intmar.2013.05.001
关键词
Video games; Entertainment industry; Digital distribution; Social media
类别
In the past twenty years, the video game industry has established itself as a significant contributor to the global entertainment economy. Compared to more established entertainment industries such as movies and music, limited scholarly research in marketing has addressed the processes that create value for companies and consumers in the context of video games which are now available on multiple devices (e.g., consoles, portables, mobile devices) and through multiple channels (e.g., retail and online). The authors therefore develop a conceptual framework of value creation through video games, highlight important findings from extant research in marketing and other disciplines, and apply the framework to derive future research opportunities. Copyright (C) 2013 Direct Marketing Educational Foundation, Inc. Published by Elsevier. All rights reserved.
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