期刊
2013 INTERNATIONAL CONFERENCE ON VIRTUAL AND AUGMENTED REALITY IN EDUCATION
卷 25, 期 -, 页码 194-200出版社
ELSEVIER SCIENCE BV
DOI: 10.1016/j.procs.2013.11.024
关键词
Augmented Reality; Virtual Reality; CAD models; maintenance process; mobile devices
In this paper we present the development of a mobile application (named Explora Mexico) for 9 to 10 years old children as a complementary learning tool for Mexico's geography and develop multiple intelligences through gamification techniques. The content to develop such learning activities was taken from the official curricula from SEP (Secretaria de Educacion Publica, Public Education Bureau) 4th grade elementary level Mexico's Geography book. Explora Mexico consists in 450 multiple choice questions in order to have more than one correct answer in the advanced levels. The learning activities were developed keeping in mind the Constructivism theory with the objective to develop multiple intelligences according to Howard Gardner's theory. Geography provides an excellent opportunity to develop spatial, naturalistic and interpersonal intelligences, and provide appropriated feedback to the student is an important process to allow student analyze, interpret and evaluate their answers. Gamification techniques were considered to engage and motivate the child, each correct answer gives bonus coins which later can be trade for Mexico stickers and augmented reality (AR) car game accessories. Mexico's stickers and the AR game become a great motivation to the child who becomes eager to collect more coins by answering more questions; it is also a great activity to support and according to Garner's theory to develop kinesthetic intelligence. (C) 2013 The Authors. Published by Elsevier B.V.
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