期刊
COMPUTERS IN HUMAN BEHAVIOR
卷 32, 期 -, 页码 123-132出版社
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2013.12.001
关键词
Engagement; Psychometric measurement; Flow; Video game
资金
- Direct For Education and Human Resources
- Division Of Research On Learning [1007962] Funding Source: National Science Foundation
This research investigated the use of the User Engagement Scale CUES) as a psychometric tool to measure engagement during video game-play. Exploratory factor analysis revealed four factors (Focused Attention, Perceived Usability, Aesthetics, and Satisfaction) as compared to the six found in the original development of the UES. In the context of video game-play, a revised UES (UESz) demonstrated better psychometric properties than the original UES defined by six subscales, including enhanced reliability. Further validity analysis included comparisons with the Flow State Scale (FSS), showing the complementary nature of the two scales and what constructs both scales might be measuring in a video game context. Criterion validity analysis demonstrated that UESz was more predictive of game performance than the FSS. Findings related to both the UESz and FSS were discussed relative to an overarching framework of hedonic and utilitarian qualities of game-play. (C) 2013 Elsevier Ltd. All rights reserved.
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