期刊
COMPUTERS IN HUMAN BEHAVIOR
卷 53, 期 -, 页码 527-535出版社
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2014.06.018
关键词
Sociability; Homophily; Cooperation; Competition; Norms; Virtual
Studies of virtual worlds are often based on the dichotomous 'real world'/'virtual world', yet research has indicated that this division is far from unproblematic. The aim of this study is to examine empirically the link between online/offline using the example of social online gaming. The data consist of individual and group interviews with 33 adult garners. The results explore three themes sociability and design; group membership; norms and rules and show how on-and offline are inexorably linked through the social organizational demands of Internet gaming. Individuals ground online group membership in offline relations and shared characteristics, aiming to maximize game-play gains and support sociability. Gaming with 'people like us' facilitates creation of norms and expectations, which aids in producing stable social groups. Thus the boundary between online and offline becomes contingent on links between people. The study shows how important offline connections are for online interaction. (C) 2015 Elsevier Ltd. All rights reserved.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据