4.6 Article

The socio-technical architecture of digital labor: Converting play into YouTube money

期刊

NEW MEDIA & SOCIETY
卷 18, 期 2, 页码 332-349

出版社

SAGE PUBLICATIONS LTD
DOI: 10.1177/1461444814541527

关键词

Affordances; commentary; digital; games; labor; user-generated content; video; Web 2; 0; YouTube

资金

  1. National Science Foundation [1026523]
  2. Direct For Social, Behav & Economic Scie
  3. Divn Of Social and Economic Sciences [1026536] Funding Source: National Science Foundation
  4. Divn Of Social and Economic Sciences
  5. Direct For Social, Behav & Economic Scie [1026523] Funding Source: National Science Foundation

向作者/读者索取更多资源

This article uses the case of video game commentators and examples from research to highlight implications for conceptualizing the concept of architectures of digital labor. The concept draws attention not only to the social practices that position activities straddling labor/leisure into a commercial framework but also to the technological platforms that make that possible in a seemingly invisible fashion. The main analytical lens is that of affordances. It is used to map how technological features designed into YouTube create a set of probable uses/meanings/practices for users while serving YouTube's business interests. The analysis is transferable to other social web platforms whose central business model focuses on user-generated content (UGC).

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