3.8 Proceedings Paper

Using Electroencephalogram to Track Learner's Reasoning in Serious Games

期刊

INTELLIGENT TUTORING SYSTEMS, ITS 2016
卷 9684, 期 -, 页码 382-388

出版社

SPRINGER INTERNATIONAL PUBLISHING AG
DOI: 10.1007/978-3-319-39583-8_45

关键词

Serious Games; Electroencephalogram; Reasoning; Brain lobes; Performance

向作者/读者索取更多资源

In this paper we present a serious game, Lewispace, where we focus on measuring and using Electroencephalograms in order to detect how the learner reasons in the game. We track learner's reasoning according to different regions of the brain. Four standard lobes were taken into consideration: frontal, parietal, occipital and temporal. Each lobe was measured for each participant. We also studied the lobes measures distribution for all the participants. We found that some regions are more related to learner's vision and reflexion during the game and this could be an indice that the learner follows the correct reasoning process. Primary results show that our game enhance learners' performance. Moreover, the learners use almost occipital lobe to visualize the task presented in the game and the frontal lobe for the reasoning process.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

3.8
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据