期刊
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016)
卷 -, 期 -, 页码 319-320出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/2993369.2996327
关键词
Interaction Device; Leap Motion; HCI; Virtual Reality; Locomotion; Performance Measurement
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.
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