4.7 Article

Online gaming involvement and its positive and negative consequences: A cognitive anthropological cultural consensus approach to psychiatric measurement and assessment

期刊

COMPUTERS IN HUMAN BEHAVIOR
卷 66, 期 -, 页码 291-302

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2016.09.025

关键词

Internet gaming disorder; Internet addiction; Engaged play; Anthropology; Cultural consensus analysis

资金

  1. Colorado State University and its Department of Anthropology
  2. U.S. National Science Foundation (NSF) [1600448 - EAGER]
  3. Direct For Social, Behav & Economic Scie
  4. Division Of Behavioral and Cognitive Sci [1600448] Funding Source: National Science Foundation

向作者/读者索取更多资源

We employed ethnographic methods more attentive to insider gamer perspectives to develop culturally-sensitive scale measures of online gaming involvement and its positive and negative consequences. Our inquiry combined relatively unstructured in-garrie participant-observation, semi structured interviews, and a web survey. The latter derived from both ethnography and theory, and contained 15 involvement items and 21 each for positive and negative consequences items. Cultural consensus analysis revealed broadly shared understandings among players about online gaming involvement and its positive consequences, but less agreement about negative scale items. Our findings suggest the need for caution in employing current tools to assess addictive and disordered gaming, as our gamer respondents judged commonly used scale items, such as cognitive salience, withdrawal, and tolerance, as not fitting with their own understandings and experiences. We argue that our approach, rooted in gamers' actual experiences and also current theory, contributes to more valid psychiatric assessments of online gaming experiences, though more research is needed to refine the new measures we present. (C) 2016 Elsevier Ltd. All rights reserved.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据