4.6 Article

Fast Convergence in Semianonymous Potential Games

期刊

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TCNS.2015.2497098

关键词

Distributed control systems; game theory; learning algorithms; log-linear learning; multiagent systems

资金

  1. AFOSR [FA9550-12-1-0359]
  2. ONR [N00014-12-1-0643]
  3. National Science Foundation [ECCS-1351866]
  4. NASA Aeronautics scholarship program
  5. Philanthropic Educational Organization
  6. Zonta International Amelia Earhart fellowship program
  7. Directorate For Engineering [1638214] Funding Source: National Science Foundation
  8. Div Of Electrical, Commun & Cyber Sys [1638214] Funding Source: National Science Foundation

向作者/读者索取更多资源

Log-linear learning has been extensively studied in the game-theoretic and distributed control literature. It is appealing for many applications because it often guarantees that the agents' collective behavior will converge in probability to the optimal system configuration. However, the worst case convergence time can be prohibitively long, that is, exponential in the number of players. Building upon the 2010 work of Shah and Shin, we formalize a modified log-linear learning algorithm whose worst case convergence time is roughly linear in the number of players. We prove this characterization for a class of potential games where agents' utility functions can be expressed as a function of aggregate behavior within a finite collection of populations. Finally, we show that the convergence time remains roughly linear in the number of players even when the players are permitted to enter and exit the game over time.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据