4.7 Article

An investigation of player motivations in Eyewire, a gamified citizen science project

期刊

COMPUTERS IN HUMAN BEHAVIOR
卷 73, 期 -, 页码 527-540

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2016.12.074

关键词

Citizen science; Player motivations; Gamification; Crowdsourcing

资金

  1. SOCIAM: The Theory and Practice of Social Machines - UK EPSRC [EP/J017728/2]
  2. EPSRC [EP/J017728/1, EP/J017728/2] Funding Source: UKRI
  3. Engineering and Physical Sciences Research Council [EP/J017728/2, EP/J017728/1] Funding Source: researchfish

向作者/读者索取更多资源

Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, which draws on existing design frameworks, in order to support the design of future crowdsourced science projects. (C) 2017 The Authors. Published by Elsevier Ltd.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据