3.8 Proceedings Paper

Group Marching Tree: Sampling-Based Approximately Optimal Motion Planning on GPUs

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IEEE
DOI: 10.1109/IRC.2017.72

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资金

  1. Qualcomm Innovation Fellowship
  2. NASA under the Space Technology Research Grants Program [NNX12AQ43G]
  3. DoD NDSEG Program

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This paper presents a novel approach, named the Group Marching Tree (GMT*) algorithm, to planning on GPUs at rates amenable to application within control loops, allowing planning in real-world settings via repeated computation of near-optimal plans. GMT*, like the Fast Marching Tree (FMT*) algorithm, explores the state space with a lazy dynamic programming recursion on a set of samples to grow a tree of near-optimal paths. GMT*, however, alters the approach of FMT* with approximate dynamic programming by expanding, in parallel, the group of all active samples with cost below an increasing threshold, rather than only the minimum cost sample. This group approximation enables low-level parallelism over the sample set and removes the need for sequential data structures, while the lazy collision checking limits thread divergence-all contributing to a very efficient GPU implementation. While this approach incurs some suboptimality, we prove that GMT* remains asymptotically optimal up to a constant multiplicative factor. We show solutions for complex planning problems under differential constraints can be found in similar to 10 ms on a desktop GPU and similar to 30 ms on an embedded GPU, representing a significant speed up over the state of the art, with only small losses in performance. Finally, we present a scenario demonstrating the efficacy of planning within the control loop (similar to 100 Hz) towards operating in dynamic, uncertain settings.

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