期刊
COMPUTER GRAPHICS FORUM
卷 36, 期 8, 页码 205-218出版社
WILEY
DOI: 10.1111/cgf.13073
关键词
procedural noise; noise by example; spot noise; Gaussian textures; texton; on-the-fly filtering; texture mixing
Designing realistic noise patterns from scratch is hard. To solve this problem, recent contributions have proposed involved spectral analysis algorithms that enable procedural noise models to faithfully reproduce some class of textures. The aim of this paper is to propose the simplest and most efficient noise model that allows for the reproduction of any Gaussian texture. Texton noise is a simple sparse convolution noise that sums randomly scattered copies of a small bilinear texture called texton. We introduce an automatic algorithm to compute the texton associated with an input texture image that concentrates the input frequency content into the desired texton support. One of the main features of texton noise is that its evaluation only consists to sum 30 texture fetches on average. Consequently, texton noise generates Gaussian textures with an unprecedented evaluation speed for noise by example. A second main feature of texton noise is that it allows for high-quality on-the-fly anisotropic filtering by simply invoking existing GPU hardware solutions for texture fetches. In addition, we demonstrate that texton noise can be applied on any surface using parameterization-free surface noise and that it allows for noise mixing.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据