期刊
ACM SIGGRAPH 2017 TALKS
卷 -, 期 -, 页码 -出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3084363.3085050
关键词
Push-button light transport simulation; portable material description; rendering workflows; consistent algorithms; elastic parallelism; GPU
While ray tracing has become increasingly common and path tracing is well understood by now, a major challenge consists of crafting an easy-to-use and efficient system implementing these technologies. Following a purely physically-based paradigm while still allowing for artistic workflows, the hay light transport simulation and rendering system allows for rendering complex scenes by the push of a button and thus makes accurate light transport simulation widely available. We discuss the challenges and implementation choices that follow from our primary design decisions, demonstrating that such a rendering system can be made a practical, scalable, and efficient real-world application that is in use by many industry professionals today.
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