4.7 Review

Virtual reality in the assessment, understanding, and treatment of mental health disorders

期刊

PSYCHOLOGICAL MEDICINE
卷 47, 期 14, 页码 2393-2400

出版社

CAMBRIDGE UNIV PRESS
DOI: 10.1017/S003329171700040X

关键词

Assessment; mental health; theory; treatment; virtual reality (VR)

资金

  1. National Institute of Health Research (NIHR) [RP-2014-05-003]
  2. Oxford NIHR Biomedical Research Centre for mental health and dementia
  3. Wellcome Trust
  4. National Institutes of Health Research (NIHR) [RP-2014-05-003] Funding Source: National Institutes of Health Research (NIHR)
  5. National Institute for Health Research [RP-2014-05-003] Funding Source: researchfish

向作者/读者索取更多资源

Mental health problems are inseparable from the environment. With virtual reality (VR), computer-generated interactive environments, individuals can repeatedly experience their problematic situations and be taught, via evidence-based psychological treatments, how to overcome difficulties. VR is moving out of specialist laboratories. Our central aim was to describe the potential of VR in mental health, including a consideration of the first 20 years of applications. A systematic review of empirical studies was conducted. In all, 285 studies were identified, with 86 concerning assessment, 45 theory development, and 154 treatment. The main disorders researched were anxiety (n = 192), schizophrenia (n = 44), substance-related disorders (n = 22) and eating disorders (n = 18). There are pioneering early studies, but the methodological quality of studies was generally low. The gaps in meaningful applications to mental health are extensive. The most established finding is that VR exposure-based treatments can reduce anxiety disorders, but there are numerous research and treatment avenues of promise. VR was found to be a much-misused term, often applied to non-interactive and non-immersive technologies. We conclude that VR has the potential to transform the assessment, understanding and treatment of mental health problems. The treatment possibilities will only be realized if - with the user experience at the heart of design - the best immersive VR technology is combined with targeted translational interventions. The capability of VR to simulate reality could greatly increase access to psychological therapies, while treatment outcomes could be enhanced by the technology's ability to create new realities. VR may merit the level of attention given to neuroimaging.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据