期刊
JOURNAL OF GAMING AND VIRTUAL WORLDS
卷 10, 期 2, 页码 135-148出版社
INTELLECT LTD
DOI: 10.1386/jgvw.10.2.135_1
关键词
JRPG; Japan; text analysis; genre; topic modelling; text visualization; discourse analysis
资金
- SSHRC (Social Sciences and Humanities Research Council of Canada)
What types of discourses characterize Japanese role-playing games (JRPGs) as a genre of video games? Why is the genre so difficult to define, and why has it become polarizing within the gaming community? This article suggests an outline of the evolution of the discourse surrounding JRPGs based on a macroanalysis of the anglophone online gaming press. Using undirected topic modelling text mining methodology to analyse a corpus of 2053 JRPG reviews gathered from ten different online journalistic outlets posted between 1992 and 2014, this article demonstrates the circumstances of the gradual introduction of the term Japanese role-playing games in online publication, first as an extension of other examples Japanese pop culture in the late 1990s and early 2000s, and subsequently as its own genre appropriated by anglophone gaming culture in the mid-2000s onwards and subjected to this community's particular regime of values.
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