4.1 Article

On-line preparatory information for children and their families undergoing dental extractions under general anesthesia: A phase III randomized controlled trial

期刊

PEDIATRIC ANESTHESIA
卷 28, 期 2, 页码 157-166

出版社

WILEY
DOI: 10.1111/pan.13307

关键词

anesthesia; child; general [*psychology]; preoperative care; tooth extraction; video games [psychology]

资金

  1. National Institute for Health Research (NIHR) for Patient Benefit program [PB-PG1208-17227]
  2. National Institute for Health Research [PB-PG-1208-17227] Funding Source: researchfish
  3. National Institutes of Health Research (NIHR) [PB-PG-1208-17227] Funding Source: National Institutes of Health Research (NIHR)

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Background: Family-centered interactive on-line games are increasingly popular in healthcare, but their effectiveness for preoperative preparation needs further research. is the new on-line version of a proven nonweb-based game for children and parents/caregivers. Aims: The aim of this study was to evaluate if improved children's anxiety and families' satisfaction compared with controls. Methods: In this phase III double-blind randomized controlled trial, children/parents/caregivers received (i) , (ii) standard care, or (iii) a placebo hand-washing game. The intervention and placebo games were available online for home usage and provided again on the ward before surgery. All children were accompanied by parent/caregivers at induction and observed and scored using validated measures. Stratified randomization and generalized linear models were used. An intention-to-treat approach was adopted. Results: Overall, 52/176 children had baseline psychological disturbance. Children's anxiety increased preinduction, but there were no differences between groups (Facial Image Scale: video-standard OR = 1.08, P = .82, 95% CI [0.56, 2.1]; video-placebo OR = 0.9, P = .77 95% CI [0.46, 1.8]). There were no differences in induction behavior (visual analog scale: video mean = 3.5; standard care mean = 3.5; placebo mean=3.7: video-standard OR = 2.0, P = .42, 95% CI [-0.6, 1.3]; video-placebo OR = 1.53, P = .65, 95% CI [-0.8, 1.1]) or induction anxiety (modified Yale Preoperative Anxiety Scale: video-standard OR 1.02, P = .97, 95% CI [0.61, 2.6]; video-placebo OR 1.38, P = .49, 95% CI [0.87, 3.81]). Families favored the intervention regarding the child handling the visit better (Treatment Evaluation Inventory: video-standard OR = 12; 95% CI 4.7-32; P < .001; video-placebo OR = 8.2; 95% CI 3-22; P < .001) and improving the child's ability to cope (Treatment Evaluation Inventory: video-standard OR = 21; 95% CI 8-56; P < .001 and video-placebo OR = 13; 95% CI 5-34; P < .001). Conclusion: Families believed that a video-game preparation helped their child's perioperative anxiety, but there were no objective measures of behavioral improvement associated with this intervention.

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