4.6 Article

Promoting sales of online games through customer engagement

期刊

出版社

ELSEVIER
DOI: 10.1016/j.elerap.2015.03.001

关键词

Customer engagement; Online sales; Virtual world; Online games; Customer satisfaction

资金

  1. Hong Kong Baptist University [SDF064]
  2. Humanities and Social Sciences Foundation of the Ministry of Education, China [13YJC630132]
  3. National Natural Science Foundation of China [71301125]

向作者/读者索取更多资源

With keen competition in the online game industry, game developers and publishers are finding new ways to induce players' to spend money on subscriptions and virtual items. As the online game itself provides a highly engaging environment, this study examines online sales from the perspective of customer engagement. We propose a research model that examines why game players actively engage in playing online games, and how such engagement can contribute to sales of online games, empirically testing the model using 377 online game players. The results support our research hypotheses and illustrate the effect of customer psychological engagement on stimulating game players' spending in online games. In particular, both psychological and behavioral engagement exerted a positive influence on online sales, and the dimensions and antecedents of psychological engagement were also identified. The findings of this study are expected to provide some suggestions for game developers and publishers on promoting the sales of digital items/goods. This study also adds to the current understanding of customer psychological engagement by identifying its antecedents and consequences in the context of online games. (C) 2015 Elsevier B.V. All rights reserved.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据