期刊
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH
卷 57, 期 1, 页码 106-130出版社
SAGE PUBLICATIONS INC
DOI: 10.1177/0735633117746746
关键词
business simulation games; entrepreneurial intention; perceived values; entrepreneurship
Although research on entrepreneurial attitude and intention has received so much attention from scholars, only few studies have investigated the effect of value, usefulness, and pleasure associated with business simulation games, and how these values affect students' attitude and intention toward entrepreneurial activities. In this study, Technology Acceptance Model and Theory of Planned Behavior have been used in combination to explore how these technological teaching methods influence the attitude and intentions of the students toward entrepreneurial activities. The results show that all hypotheses have been proven by stating significant and positive students' attitude and intention toward entrepreneurial activities using business simulation games. But subjective norms did not contribute toward student intentions in this regard. It is concluded that people with high uncertainty avoidance are reluctant to take the risk; therefore, there is a need to change their attitude by implementing entrepreneurial ecosystem in society.
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