3.8 Article

Fortnite EF a new sports game for the Physical Education classroom. Innovation and gamification proposal based on the Fortnite video game

出版社

UNIV CORUNA, SERVICIO PUBLICACIONS
DOI: 10.17979/sportis.2019.5.2.5257

关键词

Innovation; Gamification; Physical Education; Fortnite; Fortnite EF; Values: sports game, violence

向作者/读者索取更多资源

SThe Physical Education classroom becomes an optimal setting for the work of multiple contents that positively affect the social, affective, emotional, psychic and physical development of the students. Gaming, videogames and innovation can be a good way to improve the learning of curricular contents in students. Through this innovative and gamification proposal, Physical Education teachers are offered a didactic adaptation of the successful and famous video game Fortnite, a video game that has attracted the attention of millions of players around the world, especially children and adolescents. A new sports game called Fortnite EF is created for this purpose. Its objective is to work on different contents of the primary and secondary education curriculum, boosting motivation and enjoyment in sports practice, preventing violent behaviour and working on different values. It presents the complete development of the didactic proposal and develops a methodological approach to research based on the collection of data through questionnaires passed on to future university teachers. The results confirm a greater motivation towards the practice of sport, a better work of values and prevention of violent behaviours during the game as well as an innovative way of working different contents of the curriculum through a new sport game, being defined by the participants in the study as very intense, dynamic, fun and stimulating as well as affirming close to 95% of those surveyed that it is a fast game, full of stimuli and with a high level of motor commitment.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

3.8
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据