4.5 Article

How does immersion work in augmented reality games? Auser-centric view of immersion and engagement

期刊

INFORMATION COMMUNICATION & SOCIETY
卷 22, 期 9, 页码 1212-1229

出版社

ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/1369118X.2017.1411519

关键词

Augmented reality games; immersion; user experience; playing experience; engagement

向作者/读者索取更多资源

In the wake of the remarkable popularity of augmented reality (AR) games, immersion has emerged as a key trend, raising questions about the role immersion plays in games and the manner in which humans actually experience it. Focusing on immersion in AR games, this study investigates the game-playing experience to determine whether users have favorable responses and how players' experiences of immersion influence their satisfaction with and attitude toward AR games. It proposes an AR-game-experience model based on integrating cognitive and motivational constructs as the primary influencing cues. The results validate that the proposed model explains and predicts user experience of AR games highly adequately. The model exhibits adequate measurement properties and highlights engagement factors as distinct constructs. The results indicate the users' perspective of immersion, implying a new conceptualization of immersion as well as the need for user-based engagement measures.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.5
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据