期刊
出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3290607.3312899
关键词
Dynamic difficulty adjustment; Player Modeling; Neural Networks; Deep Learning; Games
资金
- German Research Foundation (DFG) as part of Collaborative Research Center - Everyday Activity Science and Engineering, University of Bremen [(SFB) 1320 EASE]
Finding and maintaining the right level of challenge with respect to the individual abilities of players has long been in the focus of game user research (GUR) and game development (GD). The right difficulty balance is usually considered a prerequisite for motivation and a good player experience. Dynamic difficulty adjustment (DDA) aims to tailor difficulty balance to individual players, but most deployments are limited to heuristically adjusting a small number of high-level difficulty parameters and require manual tuning over iterative development steps. Informing both GUR and GD, we compare an approach based on deep player behavior models which are trained automatically to match a given player and can encode complex behaviors to more traditional strategies for determining non-player character actions. Our findings indicate that deep learning has great potential in DDA.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据