3.8 Proceedings Paper

Peer Feedback Processes in the Game Industry

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3311350.3347176

关键词

Game design; peer feedback; design processes; game studios

资金

  1. NSF under NSF Grant [1821590]
  2. Amazon
  3. Division Of Undergraduate Education
  4. Direct For Education and Human Resources [1821590] Funding Source: National Science Foundation

向作者/读者索取更多资源

A wide variety of design strategies, tools, and processes are used across the game industry. Prior work has shown that these processes are often collaborative, with experts in different domains contributing to different parts of the whole. However, the ways in which these professionals give and receive peer feedback have not yet been studied in depth. In this paper we present results from interviews with industry professionals at two game studios, describing the ways they give feedback. We propose a new, six step process that describes the full feedback cycle from making plans to receive feedback to reflecting and acting upon that feedback. This process serves as a starting point for researchers studying peer feedback in games, and allows for comparison of processes across different types of studios. It will also help studios formalize their understanding of their own processes and consider alternative processes that might better fit their needs.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

3.8
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据