期刊
JOURNAL OF COMPUTER ASSISTED LEARNING
卷 36, 期 4, 页码 540-548出版社
WILEY
DOI: 10.1111/jcal.12422
关键词
fraction learning; game-based learning; math learning; serious games
资金
- Advanced Innovation Center for Future Education (AICFE), Beijing Normal University [AICFE-IO-002]
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is replaced with game-based learning. Keeping the total lesson time (40 min) identical, the control group (N = 33) received traditional instruction, and the experimental group (N = 32) was presented with a blended learning approach spending half of the class time (20 min) playing tablet-based fraction games, where each of the learners had their own tablet. The results suggested that in the posttest, the experimental group achieved similar learning gains to the control group and appear to have achieved better performance in the transfer test than the control group. This paper also discusses the efficiency of game-based learning, the mechanism of how fraction games might enhance learning, and the potential of integrating game-based learning in educational settings.
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