4.6 Article

Impact of VR on impulsive desire for a destination

期刊

出版社

ELSEVIER
DOI: 10.1016/j.jhtm.2020.02.003

关键词

Immersive technology; HMD VR; Construal level theory; Affective; Cognitive; Tourism

资金

  1. Hongik University Research Fund
  2. Ministry of Education of the Republic of Korea
  3. National Research Foundation of Korea [NRF-2015S1A5A2A03048360]
  4. National Research Foundation of Korea [2015S1A5A2A03048360] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)

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This study proposes a research model to analyze and evaluate - through affective and cognitive processes based on construal level theory and telepresence - the impact of head-mounted displays (HMD) VR on a tourism product that has experiential and hedonic characteristics. A laboratory experiment using 89 student samples compared HMD VR and video. The HMD VR produced 47% higher telepresence than video. The higher level of telepresence, in turn, through the affective process, shortened participants' hypothetical distance by 45%, intensified affection by 62%, and increased their impulsive desire by 75%. Although dual path affective and cognitive processes both affected impulsive desire, the affective process seemed to have the stronger effect in the case of the tourism product.

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