3.8 Article

The Study of Intention to Learn in Game-Based Learning With a Smartphone

出版社

IGI GLOBAL
DOI: 10.4018/IJDET.2020070102

关键词

Blockade-Running Game; Flow Experience; Game-Based Learning with Smartphones; Learning Activities; User Interface Design

资金

  1. Ministry of Science and Technology of Taiwan [MOST 106-2511-S-038-009]
  2. Taipei Medical University [107-6802-005-112]

向作者/读者索取更多资源

Fun games can generate a flow experience for players, and further increase their willingness to continue gameplay. However, an important issue that has long concerned educators and game developers is how to incorporate learning subjects into games and achieve the goal of learning through play. This study designed an English blockade-running game based on Greek and Roman mythology, and proposed a research model to predict future willingness of learners to use game-based learning with smartphones after flow experience. A total of 376 college students participated in this study. Data analysis revealed that the model achieved a good fit, and most hypotheses were supported. Finally, this study will further discuss and explain these phenomena in the educational setting, and also make suggestions for future development.

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